Yugioh Card Summoner

CH.560 Generic Pack Opening chapter title number #13



CH.560 Generic Pack Opening chapter title number #13

Today is just a Pack Opening day. I’ll be doing 20 packs of , and then either 10 or 20 packs of .

So let’s get to it.

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Well, nothing new in the first pack, so straight to the second one.

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Nothing new, next.

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Okay. Third pack making up for it. Two new cards.

Tradetoad might not be crazy, but it isn’t bad either. … and frog legs still taste good. 

Blackwing - Kogarashi the Wanderer is good enough of a Blackwing. The best part is the ‘opponent cannot respond’, as it inflicts a temporary stun effect on people. Sure you can resist it, but most don’t have the skills to resist it.

Next pack.

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Nothing new here, next pack.

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Nothing new here, next pack.

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Nothing new here, next pack.

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Mystic Piper is interesting. The tribute for a draw effect is nothing special. Some might call it okay, but with Cardcar D being a thing, I don’t think many people would consider Mystic Piper. Sure you don’t have to give up the rest of your turn for Piper, but draw two is better than draw 1. But that is only if we ignore the second part of Piper. If you draw a Level 1 Monster, you get to draw again. So you turn a level 1 monster into potentially 2 draws if your deck is built for it, and if you are lucky.

So yeah. Piper is actually pretty okay, sometimes. I think he might do good in a Lyrilusc deck. Maybe.

Next pack.

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Nothing new here, next pack.

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Nothing new here, next.

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Still nothing new. Kind of a disappointing first 10 packs. Only three new cards. But I guess one being a secret rare and the other being an ultimate rare somewhat makes up for it. 

But now to the second 10.

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T.G. Blade Blaster is pretty cool. Sadly it is just a worse Shooting Star Dragon, but it is still a good monster. 

Next pack.

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Nothing new here, next.

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Nothing new here, next.

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Nothing new here, next.

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Nothing new here, next.

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Scarlet Security is pretty nice. Sure it is just a conditional Harpie’s Feather Duster, but Feather Duster is OP, so a conditional variant of it is still good.

Full House is kind of the same. Super specific, but also very powerful. Destroying 5 spell/traps is a crazy effect. But yeah, too situational for actual use.

Next pack.

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Dodger Dragon is okay-ish. It really should prevent all trap use, but that might be too much. Still, 1900 is good stats, the ‘This card's Normal Summon cannot be negated’ effect is nice, and sure counter traps are rare, but they are a thing, so yeah. Dodger Dragon is good.

Next pack.

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Nothing new here, next.

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Nothing new here, last pack. Of this set.

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Nothing new here, sadly. So I guess the second ten weren’t much better than the first ten.

But getting a second Scarlet Security does get me to think. Should I install one into myself? 

A skill that let’s me break all spells, and traps, would be quite good. And I do have both Dragon Hearted and Dragon King races, so I think I might be able to take the install, even if I’m not Red Dragon Archfiend. 

I’ll test it out later and consider it as my next install.

But now, time for a set change. Generation Force will definitely have some new cards, since I’ve only opened 10 packs thus far.


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Phantom Magician is pretty good. Summoning stuff from the deck is great, even if it is only after being destroyed by battle.

Masked HERO Goka on the other hand is just attack points, gaining more for each HERO in the GY. So I think I’ll just use Shining Flare Wingman instead of him. But Goka isn’t bad.

Also Wind-Up Dog reminds me of something. I did look into wind-up toys, and they are both simple and difficult, depending on what you want them to do. I can definitely produce some if I want to, but I think magic toys are better. They teach better skills, Mana Control, to children, so I'd rather produce them.

Next pack.

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Big Jaws is kind of bad. Like sure, 1800 attack is good for a level 3, but banishing itself at the end of the battle phase if it attacked. That is just way too much for 1800 attack.

Also, like with Wind-Up Dog, I can confirm that Milla the Temporal Magician is a good Time Magic teacher. She is really good when it comes to foresight and stuff like that. As well as seeing things that cannot be seen. Like traps. Kind of on brand for her.

Next pack.

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Cracking isn’t awful, but … okay, maybe it is. Sure 800 burn is nice, but too situational. I’ll just use a dedicated burn card instead of this.

Next pack.

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Mask Change is nice. Need it to summon Masked HEROes. 

Perditious Puppeteer, I tested him, isn’t as overpowered as I at first assumed. He can only control up to 10 people at the same time. Still powerful, but not to the level where he can control an entire city. But I suppose I can summon 10 of him at the same time, so that is 100 people under my control.

And United Front is a decent enough Counter Trap. The condition is easy to achieve, and negating traps is good.

Next pack.

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Nothing new here, next.

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Star Changer might work as a Level Up!. I think it should at least. Sure it will likely only be 1 level, instead of 2 like Level Up!, but when it comes to skills, that doesn’t really matter.

You can also level down stuff with it, probably including skills. So yeah. Star Changer is great.[Note: Brian later realizes that Star Changer only works on overall level, not skill levels, so Level Up! and Level Down?! are still the better cards for the job.]

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A Hero Lives is amazing. Maybe not for me, but for TCG use, yes. I think had a certain competitor, hint, hint, Damian, had access to it for the last tournament, he might have won.

But yeah. For me, I can just freely add a card from the Collection to my hand, and then I can just summon it. No need to pay half my life points. Or HP. 

… Unless A Hero Lives makes a new card. In which case, it should be able to make Heroes I don’t yet have access to. I’ll need to run a few experiments to see if I can get new Heroes.

But now to the next pack.

Spoiler

Oh F!sh! is pretty good. Negating effects is always good, and shuffling a banished Fish, Sea Serpent, or Aqua-Type monster into the deck isn’t a cost, it is an advantage. … well, depending on the deck.

But that name… whose idea was it to replace an i with an exclamation mark.

Next pack.

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Nothing new here, next.

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Wind-Up Snail is actually kind of cool. Because it can return set monsters to the hand. Yeah, I know. How often does that come up? Like never, but it is cool for TCG use. Especially if the Snail had come out earlier. Sadly it didn’t, but there were still some monsters set during the Xyz era.

… And I think I can do 10 more packs, so let’s continue. And it will, hopefully, make up for the fact that I only got 1 higher rarity card from the last 10.

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Nothing new here, next.

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Nothing new here, next.

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Nothing new here, next.

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Goblindbergh is great. More goblins for my goblin army. Though I do wonder. Does a bank's security team need a goblin flying a plane? Probably not, but my goblins will say yes.

Next pack.

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Leviair isn’t new, but I didn’t have the ultimate rare variant yet, only the ultra rare.

And Bright Future is new. And it is fine. Return banished stuff to the GY and draw a card. Nice.

Next pack.

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Wind-Up Magician is new. And he is decent enough. As I say, special summoning from the deck is great. Even for me, as it just makes new cards.

Next pack.

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More planes for the Goblin army, but still nothing new here.

Next.

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Nothing new, next.

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Submersible Carrier Aero Shark is good enough for a rank 3. It has okay stats and with the correct setup, the burn effect can be really powerful. … okay, honestly speaking, you’ll basically never get more than 500 burn damage with it, but that is still okay for a rank 3.

Next, and final, pack. 

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Sadly nothing new here. Not a great way to end, but what can you do? No, opening more packs isn’t the answer. I already opened 40. That is enough for one day. Don’t want to get addicted.

… what do you mean I already am? No I’m not. I’m spending 0 dollars on these packs. Can’t be addicted to something that is free. … right? Right?!

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